

Wall-jump to victory through 30 mysterious, action packed levels! If you’ve found yourself enjoying the many other platforming games in the App Store, and you’re intrigued by the speed run aspect and the retro style of this title, then don’t hesitate to give Mos Speedrun a try.Mos is back, in her biggest and most exciting adventure ever!

Plus, despite not having a huge number of levels, the ones that are there will put up a good fight and are a joy to play through. The levels are interesting, the controls are spot on, and the game uses adorable pixel art graphics and an awesome chiptune soundtrack. Mos Speedrun is definitely another solid entry in the iOS platforming genre. Some players in our forums really seem to enjoy the ghost aspect though, so your mileage may vary with this particular feature. They can be turned off, but I’d like to see options for seeing just the ghost for your current best run or maybe even a single previous attempt rather than all of them at once. There’s also the ability to unlock special levels by visiting certain links through the Safari browser on your device, but I haven’t had a chance to try out this feature yet.Īnother point about Mos Speedrun is that while the ghost aspect is a neat idea, I didn’t really feel like it added anything to the game and in fact found them to be distracting most of the time. Still, I can’t help but wish for more levels, and the developer has confirmed that more are on the way in future updates. The second half of the game ramps up quite a bit in difficulty though, and while you’ll likely be able to at least complete each level doing so within the required time limit will be a real challenge. The first half of the game won’t take long to breeze through, including earning every goal for each level. The only other negative I can think of for Mos Speedrun is that there just isn’t enough of it. My one small criticism is that I feel the area around the jump button could be enlarged, as I occasionally will fat-thumb it and miss the button altogether, but it’s not really a huge issue. This scheme works great, and approaches the tightness and responsiveness of the current King of platformer virtual controls League of Evil. My much preferred control scheme is a simple virtual button setup, with left and right arrows for movement and a single button for jumping. Personally, though, I just could not wrap my head around it. I can see the value of this particular control scheme, as with some practice it would likely offer you quicker reaction times than standard virtual controls. The default scheme is a quirky setup where you touch anywhere on the left side of the screen to move left, anywhere on the right side of the screen to move right, and touch them both together to jump. Thankfully, the controls in Mos Speedrun are great.

It’s actually nice to have such an uncomplicated take on platforming, but it wouldn’t mean anything if the controls didn’t work. There’s even extensive underwater portions, which harken back to classic Sonic the Hedgehog levels where you must keep an eye on your oxygen meter and search out bubble areas to breathe from. There’s only movement and jumping to worry about, and in this way Mos Speedrun is platforming distilled to its purest form. You can’t kill enemies, and a single touch to an enemy or hazard will kill your little guy and end your current run. There’s environmental hazards like laval pits and spikes as well as various enemy types which must be avoided. The levels in Mos Speedrun are well designed, with all the usual trappings of a typical platform game. Once you have a good feel for a level, you can easily go back on a different try and attempt the speed run with a better idea of what to expect. You can leisurely explore a level collecting coins and looking for the hidden skull, but this also gives you a chance to familiarize yourself with its layout. The different goals are a great design decision, and give reason to play each level multiple times. There’s simply completing the level, completing the level within the specified time goal, collecting every coin in the level, and searching out and collecting a hidden skull. Mos Speedrun contains 20 levels, each with 4 distinct goals to attain. Today Mos Speedrun is finally available, and it’s every bit as much fun as we’d hoped it would be. Mos Speedrun looked unique with its emphasis on completing levels as quickly as possible, and for its use of the ghosts from previous failed attempts running along with you in the background. Last month we checked out the video for Mos Speedrun, a new platformer from developer Physmos.
